About


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I am Fabrice Piquet, I’m a Technical artist and Product Designer at Allegorithmic. I use the internet pseudo “Froyok” to sign my work since 2003.

Professional experiences

Technical Artist, Product Designer at Allegorithmic
[ July 2014 to today ]
I work mostly on Substance Painter as a product designer. I’m the link between the developers and the managers of the product. I give my feedback into the design process of the tool but also manage the quality of the product by testing it on a daily basis.

Beta Tester for Epic Games
[ June 2013 to March 2014 ]
I was using the Unreal Engine 4 and providing feedback to Epic Games developers about bugs, workflow ideas and user interface usage. I was testing the full range of features provided by the engine (from C++ programming to art content).

Internship at Allegorithmic
[ November 2013 to February 2014 ]
I was assisting tech-artists by working on Substance Designer, Substance Painter and providing feedback on the other tools and software developed by Allegorithmic. I also participated on tech-demos under Unity by doing some game content and environment design.

Skills

  • Substance Designer/Painter
  • Unreal Engine 3 / 4 / UDK
  • Maya
  • zBrush
  • Photoshop
  • Source Engine
  • Marmoset Toolbag 2 / 3
  • C++ OOP
  • CgFx/HLSL/GLSL
  • Python
  • Mel
  • Lua
  • HTML/Css
  • Perforce
  • SVN

Education

Computer Graphics at ESIAJ (Belgium)
[ 2010 – 2014 ]

History of Art at University of Tours (France)
[ 2009 – 2010 ]

Baccalauréat, French Higher Leaving Certificate, art option (France)
[ 2009 ]

Languages :

  • French (Native)
  • English