March 30, 2016
The Sci-Fi and Glitch Post-Process is pack of post-process materials for the Unreal Engine 4 to simulate various glitch and old screens. If you need support, you can use the forum thread or send an e-mail.
A demonstration level is provided to showcase all the materials either individually or combined. Each material comes with an instanced version for easy tweaking and real-time look dev.
|Sharpen||Sharpening effect ton increase pixel details. Blends between two presets.|
|Lens distortion||Inverted barrel at borders of screen. (VR-compatible)|
|Chromatic / Radial blur||Screen blur with with performance and size controls.|
|Underwater||Underwater effect with screen distortions and tri-Planar caustic projections.|
|Broken glass||Broken glass with distortion based on normal map. (VR-compatible)|
|Frozen glass||Frozen screen borders with distortion. (VR-compatible)|
|Pixelate & Posterize||Low resolution and indexed color emulation. With control parameters.|
|Difference & Color offset||Grayscale or color cycle. Inverted color after mid-values.|
|Pulse force||Horizontal force wave that distorts the scene.|
|Pulse Wallhack||Pulse projecting a tri-planar grid and shows objects hidden behind walls.|
|TV CRT Monitor||Monitor pixel grid emulation with flickering and scan-lines.|
|Screen glitch||Glitch simulation with image offset, pixelate, compression simulation and stretches.|
|Bump||Bas-relief simulation + glitch. Independent of lighting.|
|ASCII||Convert screen into lines of text based on a charset texture.|
|Dithering classic||1-bit dithering with Cluster Dot, Bayer, Halfton or Blue noise methods.|
|Dithering glitch||Broken/Glitchy dithering that offset colors in grayscale.|
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