Update : new version 3.1.2
-Added obj UVset export : you can export the desired uvset from a mesh to an obj file
-Added combined export with desired filename for FBX and OBJ.
-Added UVs button in the main dock for a quicker access
-Added the “Apply random colors” for the UV shells (with texture export)
Update : new version 3.1
-Added curve tools
-Added new UV tools (projection directions)
-Added new normal tools (Normal cap/fillet)
-Added new tool : snap vertex to nearest point on grid
-Removed flip triangle direction (available with ctrl + alt + left or right arrows)
-Added new shortcut for increasing/decreasing grid subdivisions (alt+x and alt+c)
-Changed hotkey for target weld (now alt+d)
-Added “individual” checkbox for FBX export : if you uncheck it, everything selected is exported in one FBX file
Update : new version 3.0.5 R1
-Fixed the hide of the menubar in the hypershade/viewports (you have now a button with the HideUI)
-Added some functions compatible with the G-Key (repeat key) of maya
(weld/cut UV, fill hole, insert edge loop, merge center, delete edges/vertice)
Update : new version 3.0.5
-Fixed dockControl system for Maya 2010 and before.
-Fixed an invalid call of a function with the texture window button
Hello everybody, I took the time to improve my toolset for Maya. This time I have only tried to improve the global interface rather than adding functions everywhere. I think now it’s way more clear to read it and to use it. I have also added some annotations/help on every buttons, so you don’t need to read the “manual” anymore.
I decided to remove a lot a functions because they were mostly bogged or inappropriate. The retopo tool from Leocov is removed because I’m also working on my own retopo script for maya. If you still want to use the froTools 2.x.x you can, but I don’t guarantee it’ will work with froTools 3.x at the same time.
This new interface add an new Uv/Texture window with the classic functions.
A great advice that I can tell you is to add Photoshop as you main editing program, by this way you will be able to use the “Open current txt” and “Open all txt” buttons inside the UV window to open your texture directly in Photoshop. After editing them, simply hit the “Reload texture(s)” button to refresh them inside maya.
Download, Install and launch
Put the content of the folder “froTools” inside your maya folder.
Ex : “My Documents\maya\2011-x64\”
How to launch ?
Call the command “source froTools3.mel; froTools3” in the mel command line for the first time.
You can use the “Add to Shelf” button to make a shelf button in your current shelf.
When you are ready, don’t forget to setup the hotkeys in the Settings tab (but are not forced to do that).
froTools 3.1.2 : froTools 3.1.2
This script is based on a lot of scripts, I would like to thanks the following authors which have made most of these tools :
-Christer Bjørklund – www.christerb.com – Connect Tool & Extrude Vertex tool
-landis – www.LandisFields.com – Make polygon tool
-Volker Heisterberg (firstname.lastname@example.org) – Target weld vertex tool
-Naughty (email@example.com) – Quadrangulate with the Make Polygon tool
-Brian Keffer – Creative crash Profile – Vertex align tool
-Bean – Creative crash Profile – xsiDuplicate tool
-Andrew Osiow – http://andrewsw3dbrain.com – HideUI based on xTools
-Leocov – http://blog.leocov.com/ – Retopo snap tools
-John Germann – Creative crash Profile – Random UV
-Alistair Braz – Polycount thread – FBX Exporter