I am Fabrice Piquet, I’m a Product Manager and Technical Artist at Adobe.
I use the internet pseudo “Froyok” to sign my work since 2003.
Product Manager, Technical Artist, Documentation at Substance by Adobe
[ September 2019 to today ]
I am a Product Manager on Substance Painter, overseeing the workflow and working closely with the development team to help implement new features. I contribute in many other side projects as a Technical Artist to prototype ideas and give feedback, especially for projects than can relate to Substance Painter. I am also the head of the Substance documentation, contributing to it and supervising the team that handle it.
Technical Artist, Product Designer at Allegorithmic
[ July 2014 to September 2019 ]
I work mostly on Substance Painter as a product designer. I’m the link between the developers and the managers of the product. I give my feedback into the design process of the tool but also manage the quality of the product by testing it on a daily basis.
Beta Tester for Epic Games
[ June 2013 to March 2014 ]
I was using the Unreal Engine 4 and providing feedback to Epic Games developers about bugs, workflow ideas and user interface usage. I was testing the full range of features provided by the engine (from C++ programming to art content).
Internship at Allegorithmic
[ November 2013 to February 2014 ]
I was assisting tech-artists by working on Substance Designer, Substance Painter and providing feedback on the other tools and software developed by Allegorithmic. I also participated on tech-demos under Unity by doing some game content and environment design.
- Substance Designer/Painter
- Unreal Engine 3 / 4 / UDK
- Source Engine
- Fresh Engine
- Marmoset Toolbag 2 / 3
- C++ OOP
Computer Graphics at ESIAJ/HEAJ (Belgium)
[ 2010 – 2014 ]
History of Art at University of Tours (France)
[ 2009 – 2010 ]
Baccalauréat, French Higher Leaving Certificate, art option (France)
[ 2009 ]
- French (Native)