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Froyok – Fabrice Piquet

Product Manager, Technical Artist

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March 28, 2019 Creating seamless Portals in Unreal Engine 4

November 10, 2018 Realtime Distance Field Textures in Unreal Engine 4

September 16, 2018 Setting up Perforce with Docker for Unreal Engine 4

June 19, 2018 True First Person Camera in Unreal Engine 4

January 25, 2018 froTools 3.3 : Maya 2018 compatibility, mesh analyzer, reworked export

January 21, 2018 UE4 : Specify default monitor location at launch

May 21, 2017 Anamorphic bloom with Unreal Engine 4

March 18, 2017 Stop using the if() node

December 18, 2016 Making Maya faster again to exit/quit

July 3, 2016 Face Skin in Substance Painter

December 5, 2015 [Breakdown] Assassin’s Creed II

November 30, 2015 Summary of 2015

January 6, 2015 UE4 : My Engine/C++ modifications

April 12, 2014 EXIL Dev-blog 9 : Going to the Unreal Engine 4

August 6, 2013 Why Tomb Raider doesn’t work

July 4, 2013 xNormal 3.18.3 : Offset mesh tutorial

June 24, 2013 [maya] froRetopo 3.5 : a fast and easy retopology tool

April 29, 2013 EXIL Dev-blog 8 : Logo and a skeleton

April 26, 2013 *UPDATED* | FBX exporter for UDK (Maya to Blender fix)

April 21, 2013 [code] Custom gravity on props (kActor)

March 31, 2013 EXIL Dev-blog 7 : Ghost, Camera and Beam jump

February 27, 2013 EXIL Dev-Blog 6 : Cleaning, Beams and post-process

January 9, 2013 EXIL Dev-Blog 5 : Lena, tattoos and Colossus climbing

December 24, 2012 froTools 3.2 : new enhanced UI and tools

October 31, 2012 [maya] froXnormal 0.6 : a batcher/exporter for Maya

October 7, 2012 [breakdown] Shadow of the Colossus (PAL – PS2)

September 21, 2012 [breakdown] Batman : Arkham City

July 1, 2012 EXIL Dev-blog 4 : Roll, Jump and Menu

June 28, 2012 [code] Add feedback (Rumble) to your xBox controller

June 25, 2012 [code] Batch file to backup your UDK data

June 22, 2012 EXIL Dev-Blog 3 : Movable ledges and specific AO maps

May 2, 2012 [updated] froTools 3.0 : A better UI for a better workflow

March 14, 2012 EXIL Dev-Blog 2 : Physics and concept art

February 27, 2012 EXIL Dev-Blog 1 : Physics in UDK and Colossus

February 25, 2012 How I work to go faster

February 13, 2012 froTools 2.6.5 : New anim tab, FBX export and more

January 11, 2012 Developping Unrealscript code : what tool I use

January 2, 2012 froTools 2.5 : new UV tools

December 13, 2011 froTools : a maya toolset for working faster

November 7, 2011 Modularity and Drawcall

October 30, 2011 Textures : can we cheat ?

October 9, 2011 [Fresh] Exporting static mesh and animation

September 28, 2011 [Fresh] Installing the fresh engine on your computer

September 10, 2011 zBrush test and EXIL with procedural ?

August 29, 2011 EXIL : Climbing and Inspiration

August 21, 2011 EXIL : Lena and climbing

August 8, 2011 EXIL : Lena

June 23, 2011 [code] EXIL : Wall Jump

June 18, 2011 [code] EXIL : Change material ingame

June 16, 2011 EXIL : walking on wall

June 15, 2011 The Game Audio Tutorial

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