Face Skin in Substance Painter

I wanted to share my method for painting somewhat realistic skin in Substance Painter. It’s far from perfect but it gives good result when rendered in Real-time with the Unreal Engine 4. Following is the step by step process (more or less). 🙂 Note that this tutorial was based on Substance Painter 2.1. Baking First step before starting to paint is to setup your additional maps (baked textures) in Substance Painter. I mostly use the default baking settings as theyRead more

Summary of 2015

I have been more busy that I would have thought in the first place. I’m a bit sad that my blog is so slow currently, I always enjoyed posting my current progress. Anyway, this post today will present a bit what I have done during this year. Hopefully I won’t have to do the same next year. 🙂 EXIL During the beginning of 2015 I have worked on my UE4 game project named EXIL. I wanted to do a trailer thatRead more