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Ombre is a realtime 3D game engine developped by Froyok (Léna Piquet) since November 2022. This engine serves as the basis for the game Exedre. It hasn't been released to the public.

Key features:

  • Hybrid Forward(+) renderer based on OpenGL 4
  • Physically Based rendering with Specular Glossiness workflow
  • High quality post-process effects (Bloom, Lens-Flares, Ambient Occlusion)
  • Neutral tonemapper for natural colors (tony-mc-mapface)
  • Real-time lighting with modern Shadow Volume system
  • Color grading post-process
  • Seamless portal rendering and traversal, non-euclidean space
  • Multiple / Parallel worlds handling
  • Simple physics and gravity alteration
  • Time tracking and rewind on objects