What is OMBRE ?

OMBRE is a realtime 3D game engine developed by Léna Piquet (Froyok) since November 2022. This engine serves as the basis for the development of an unannounced game project. The engine has not been released to the public.

"Ombre" in the French word for shadow.

Why making another engine ?

There are many other game engines out there but they have either a long learning curve or are difficult to bend which make them unsuited to fit specific needs or requirements. OMBRE was born out of frustration to help answer precise creative needs.

Media



Core features

OMBRE is a custom game engine which presents both modern and uncommon functionalities.

Perfect sharp shadows

OMBRE uses shadow volumes to represent precise and sharp shadows of any objects in a scene.

The implementation relies on the use of compute shader to result in good performance.

Physically based rendering

Realistic surfaces and credible lighting rely on faithful material representation.

OMBRE implements modern PBR which helps simulating complex and realistic materials, but also provide advanced and accurate color representation.

Advanced materials & effects

OMBRE is uses forward renderer at its core, making it easy to implement various and unique shading effects.

For example it supports just-in-time depth prepass for transparent surface rendering as well as layered glass refraction.

High quality post-processing

Post-processing is a core component to the look and feel of a final image.

OMBRE features high-quality effects to help match a specific art direction. It includes bloom/glare, lens-flares, depth of field, chromatic aberration, film grain, halation, and a lot more.

In-engine editor

Interactive editing is important for productivity and free creation.

OMBRE supports an editor mode directly within the engine for WYSIWYG ("What You See Is What You Get") modifications.

Roadmap

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