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Articles
Technical articles and other thoughts I wrote over the years.
2021
Custom Bloom Post-Process in Unreal Engine
Custom Lens-Flare Post-Process in Unreal Engine
Fixing Unreal Engine 4 Lens-Flare Settings
2020
Fast Render Target Rendering in Unreal Engine 4
2019
Creating Seamless Portals in Unreal Engine 4
2018
Realtime Distance Field Textures in Unreal Engine 4
Setting Up Perforce with Docker for Unreal Engine 4
True First Person Camera in Unreal Engine 4
UE4 : Specify Default Monitor Location at Launch
2017
Anamorphic Bloom with Unreal Engine 4
Stop Using the If() Node
2016
Making Maya Faster Again to Exit/Quit
Face Skin in Substance Painter
2015
[Breakdown] Assassin's Creed II
Summary of 2015
UE4 : My Engine/C++ Modifications
2014
Exil Dev-Blog 9 : Going to the Unreal Engine 4
2013
Exil Dev-Blog 8 : Logo and a Skeleton
[Code] Custom Gravity on Props (Kactor)
Exil Dev-Blog 7 : Ghost, Camera and Beam Jump
Exil Dev-Blog 6 : Cleaning, Beams and Post-Process
Exil Dev-Blog 5 : Lena, Tattoos and Colossus Climbing
2012
[Breakdown] Shadow of the Colossus (PAL - PS2)
[Breakdown] Batman : Arkham City
Exil Dev-Blog 4 : Roll, Jump and Menu
[Code] Add Feedback (Rumble) to Your Xbox Controller
[Code] Batch File to Backup Your UDK Data
Exil Dev-Blog 3 : Movable Ledges and Specific AO Maps
Exil Dev-Blog 2 : Physics and Concept Art
Exil Dev-Blog 1 : Physics in UDK and Colossus
2011
Zbrush Test and Exil with Procedural ?
Exil : Climbing and Inspiration
Exil : Lena
[Code] Exil : Wall Jump
[Code] Exil : Change Material Ingame
Exil : Walking on Wall